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You'll find one decent weapon as you level up (that's right, expect to earn XP for killing those brainless biting bastards) and stick with it, if you play anything like me, rendering the discovery of new weapons less exciting than it should be. You can modify machetes, katanas and even brass knuckles at work benches scattered throughout the open world, as well as repair your arsenal that deteriorates with every successful, sloshy strike. The weaponry in 'Dead Island' is diverse and satisfying, but doesn't do anything we haven't seen before. But honestly I lost interest in the plot 15 hours ago. I'm going to assume this guy is my enemy, because he's pointing a gun at me. But the game rushes to a dissatisfying end that any gamer not a zombie to poor storytelling will see coming a mile away. You'll meet several groups of people worth saving throughout the 20+ hours you'll spend on Banoi. 'Dead Island' tries to touch on the human cost of a zombie apocalypse, but its efforts fall flat when characters are introduced and discarded with just as quickly. If narrative is your thing, you'd be better off playing Telltale Games' brilliant 'Walking Dead' adaptation. Svetlana wants champagne. Because what would a post-apocalyptic RPG be without banal fetch quests? Unfortunately, 'Dead Island' does nothing that hasn't been done before, and much better, by other games in the genre. In such a crowded marketplace, a new title has to do something that sets it apart. Indeed, there are many ways out there to pick up a controller and slaughter hordes of the undead. An arsenal of interesting weaponry will be at your disposal, a la another favorite of the console zombie gamer, Dead Rising.
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If you play alone, Dead Island will quickly become a frustrating slog through admittedly gorgeous vistas overrun with zombies.
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For some reason, you don't turn when you're bitten, meaning you have value to the other humans who don't have an insatiable desire for gray matter. Placing you in a first-person perspective against the shuffling (and sometimes sprinting) dead, you assume the role of one of four survivors on the fictional island getaway of Banoi. That same can be said when playing Techland's action-adventure role playing game, Dead Island. It's a truism of post-apocalyptic zombie lore: Stay in a group, or your brain will be eaten.